Wednesday, 27 September 2017

Game inspirations

Call of Duty is heavily inspired me to maker this game as I enjoyed the original and still in love with Zombies in the recent Call of Duty. I enjoyed original zombies as for its time it was such a new game even if it was a mini-game not really expected to be much from the developers but the game mode blew up for good reason it was hard addictive and fun, the colour scheme in the game all blended with the theme of the entire game not just the Zombies aspect, the game mode didn't feel like a random addition but part of the game and story. The theme was world war 2 Nazi Zombies set inside some sort of bunker, there a variety of different scenery not just plain concrete walls, there were cars, railings, trenches and a mine where zombies could come out of. and they werent just in everyplace each angle was different north scenery was different to south south different to west west different to east.

Not only that but there were also different objects inside the rooms too, dotted around so nothing felt repetitive about the scenery which made it that more enjoyable to play. As for gameplay it was rather basic as expected from a minigame, you survive waves with limited weapons and ammo, what made the game much better was the implementation of a mystery box allowing you to get stronger weapons you can find out of the game, such as heavy machine guns and flame throwers but also there unique item the Ray gun that shot out green disks that could kill multiple enemies at once how ever with every guns strengths when the wave it in the hundreds the zombies scaled to the point that it took a lot more to take them down. another cool aspect they added was after every 4th round the 5th would spawn hell hounds instead of zombies which were faster and did much more damage.


Thursday, 21 September 2017

Zombie idea

The Zombies in our game arnt going to be actual zombies, to keep a randomness vibe to our game we are thinking of making the "zombies" more like rabid teddy bears as the lore behind our game is about a mad scientist that created an apocalypse just because he could, but the only resource he could find was a factory full of teddys that he brought for cheap because the toy company went broke, he ended up using the teddys as an experiment for a reanimation liquid he created but he also added a savage hunger gene to the potion because he thought it was funny but eneded up creating these rabid teddys. He could easily cure the teddies if he wanted to but he enjoys playing with peoples lives and released them to the public as a "natural selection" order.
The teddy design is going to be a ribbed up vibe showing there "insides" and coated in blood, there will be a variation of bears, different sizes, colours and what not. They will be slow moving and rather savage looking.

Wednesday, 20 September 2017

Weapon design

As for the weapons in game there are three variants shotgun, pistol and sub-machine gun. These guns are design by Isiah but i've provided the images for him, we are using the classic trench gun from CoD Zombies and everyone's favorite Tommy gun, as for the pistol its just  Makarov handgun. what will make our weapons different is they are going to have a more futuristic or supernatural feel towards depending on how we want our game to progress. For future feel i'm thinking about adding glowing pods of energy where the ammo chamber usually is and when fired it shoot miniature orbs that leave a blue mist behind. For the supernatural feel im thinking of having a more wooden and stone design to the body of the guns with engraved magic circles that glow when you fire.





Friday, 15 September 2017

This is a mood bored of all the things that fit the theme of my game, some future and present desolate buildings and some other nice pictures i added for inspiration.

The Game idea/Client Meeting

My project will be a collaboration with Isiah my partner in crime as we have both had an idea to create a zombie wave based game similar to CoDs zombie gamemode. This will be a continuous project but for the first 7 weeks of production our aim is to create the mechanics for the game in away where we can add more to it so it will be a plain biscuit for now. We have decided to cut down on production time there will only be a few mechanics in the game and three pick up weapons in the form of a pistol, shotgun and sub-machine gun allowing us to keep it simple. I have already found a tutorial to help me make the mechanics for the zombies such as AI, animation and damage calculations. This tutorial is also a series of other tutorials to help recreate Call of Duty zombies however i will also be looking in making this game more unique the main help is the zombies and the weapon mechanics that I will be focusing on. Isiahs half of the project will be to create all the assets along side when i am making the game to speed up production time. As for the style of the game it wont be heavily created as we are aiming for a playable game rather then a beautiful game so it could turn out with box zombies and weapons but hopefully we can achieve hyper realistic graphics as i already know how to make graphics that look nice i the unreal engine and have an archive of different materials that I took pictures of when I was on holiday to Lanzarote. We have a friend who voice acts as a hobby that can help us have dialogue for our game to make it feel more alive, and i can make music using FL Studio 12 to have our own music in the game, all this will be produced outside of college work times to increase our production time so we can get this game functioning smoothly and nicely. This will be a sort of test build/Tutorial to the game so when we go into the next project we dont have to focus on making any core mechanics and we can play around with level design character design and added features.