Unreal Engine 4 (UE4) and Unity are arguably two of the most popular game engines available to the public today. Many aspiring indie developers ask which one is better and usually it all comes down to preference how ever there are multiple factors that come into play regardless of opinion and determining them can sometimes be diffiucult.
Prices of a game engine is a important factor, that, depending on your funding may be the deciding factor of whether to choose Unreal Engine 4 or Unity. Unity free engine is as cost efficient as it comes it may not be as well designed as its UnityPro but you can be assured that making a game on this engine is quite possible the plus side is you don't have to pay royalties using the engine if you ever decide to release a game you have made unlike the Unreal Engine meaning if you realeased a game using UE4 you will have to pay a sum of a percentage of income made of the game to the developers of the Unreal Engine. As for the paid version of unity you can pay a sum of $1,500 for 1 year of Unity pro the highest package available for Unity, this isn't for a package deal this is per seat so if you worked into a group of 10 you are looking at $15,000 grand pay which is rather steep they also do a 2 year program for $2,850 so you save a whole 150 which isnt a whole lot in my opinion. UE4 is completely free for non monetary use so its good for teachers and learners to have an entire professional platform to use to learn and get a good rasp of the gaming development world the only problem is if you are planning on using it to start your company your maybe looking to pay a lot more then unity highest package in royalties as UE4 royalties are 5% which mean to break even you are looking at minimum profit margin of $30,000 which equals to $1,500 in royalties if your small company releases a game and that game becomes a hit and your net worth on the game is $30 million your looking at paying about $1.5 million in just using Unreal Engine which is far more then paying a base price of $1,500 and that it.
While the pricing of the game engine can certainly sway your decision, the guts of the game engine is obviously a huge factor in making a choice, and deciding which one is better for you. It's no secret that to create a game you'll need to do quite a bit of programming. Depending on which programming language you're comfortable with can help you decide whether to go with UE4 or Unity. Unreal Engine 4 uses C++ and Unity uses mostly C# or JavaScript Deciding which program is better in terms of the programming languages really comes down to personal preference. Some people think C++ is archaic, while others swear by it. If you prefer any of these languages over the other then the decision may be pretty easy for you.
Unreal Engine 4 has Blueprint visual scripting. A node-based scripting method right inside UE4. Technically you don't ever need to write a single line of code. This is great for quickly prototyping levels, and you can even create entire games using Blueprint. If you're not a programmer and your limit into coding is minimal, but just want to make a game, this can make Unreal Engine 4 a great option for you. Of course there only so much blueprints can do, but if you're new to game design it can be a great way to just practice making games or making games for the fun of it.
Both Unreal Engine 4 and Unity have an asset store. Letting you download different game assets like characters, props and even things like sounds and particle effects. However, Unity really comes out on top in terms of the size of their asset store. Offering everything from intuitive animation and rigging tools to GUI generators and motion capture software. However in my opinion UE4 has better acess to free products to help out developers or students.
As or graphic capabilities Unreal wins in my book, it has the capability to make games with graphics on par with he new releases. From complex particle simulations systems to advanced dynamic lighting allows for juicier games. Fortnite is currently one of the most played games right now which its graphics making it one of the nicest looking games to date and it was all made using UE4. However with the release of Unity 5 that allows the same amount of graphic capabilities UE4 may have a competitor.
But what all these aspect come down to is how easy to use are these programs as for my personally opinion UE4 looks feels and seems easier to use, the interface is simple, looks nice and isn't jammed packed with confusing tools. When i first used Unreal Engine it was easy to pick up and i learnt what i had to learn in a couple of weeks but when using Unity it took a lot of time and wasn't worth the effort to learn as it took too long. This could be the case with someone else but for UE4 its all down to personal preference.
Wednesday, 28 February 2018
https://www.surveymonkey.co.uk/r/S9NR7ST
The way I handled my survey wasn't to ask too many personal questions and just get the information that I need to help improve, whether its making adjustments to the map or creating additions people might like to see into the game. Most of the questions are open question to allow the user to express their opinions broadly to get the most information possible. This allows me to reflect deeply about my game and converge with my partner about the important facts to push our game into the right direction. I narrowed it done to three specific questions of Likes, Dislikes and Additions with the bonus of a rating to get a general feeling of the audience i'm trying to appease.
Friday, 16 February 2018
Requirements
Thursday, 15 February 2018
PC world
The PC that we use nowadays took multiple years to get to a functioning standard to allow people like me to game. through out the 30 years is took to produce the PC went through a lot of designs from the "Model K" proof of concept for applying Boolean logic to the design of computers, resulting in construction of the relay-based Model I Complex Calculator in 1939. That same year in Germany, engineer Konrad Zuse built his Z2 computer, also using telephone company relays. Later in 1943 Konrad Zuse finishes the Z3, Zuse worked in complete isolation from developments elsewhere, uses 2,300 relays, performs floating point binary arithmetic, and has a 22-bit word length however this piece of kit was destroyed in the Berlin raid so he recreated the Z3 in the 1960's. After successfully demonstrating a proof-of-concept prototype in 1939, Professor John Vincent Atanasoff receives funds to build a full-scale machine. The machine was designed and built by Atanasoff and graduate student Clifford Berry between 1939 and 1942. The ABC was at the center of a patent dispute related to the invention of the computer, which was resolved in 1973 when it was shown that ENIAC co-designer John Mauchly had seen the ABC shortly after it became functional.The title of “first commercially available general-purpose computer” probably goes to Britain’s Ferranti Mark I for its sale of its first Mark I computer to Manchester University. The Mark 1 was a refinement of the experimental Manchester “Baby” and Manchester Mark 1 computers. In 1964 the (CDC) 6600 Supercomputer was introduced and performs up to 3 million instructions per second —three times faster than that of its closest competitor, the IBM 7030 supercomputer. The 6600 retained the distinction of being the fastest computer in the world until surpassed by its successor, the CDC 7600, in 1968. One of the earliest personal computers, the Kenbak-1 is advertised for $750 in Scientific American magazine. Designed by John V. Blankenbaker using standard medium-- and small-scale integrated circuits, the Kenbak-1 relied on switches for input and lights for output from its 256-byte memory. In 1973, after selling only 40 machines, Kenbak Corporation closed its doors. The first advertisement for a microprocessor, the Intel 4004, appears in Electronic News. Developed for Busicom, a Japanese calculator maker, the 4004 had 2250 transistors and could perform up to 90,000 operations per second in four-bit chunks. Federico Faggin led the design and Ted Hoff led the architecture.The first of several personal computers released in 1977, the PET comes fully assembled with either 4 or 8 KB of memory, a built-in cassette tape drive, and a membrane keyboard. The PET was popular with schools and for use as a home computer. It used a MOS Technologies 6502 microprocessor running at 1 MHz. After the success of the PET, Commodore remained a major player in the personal computer market into the 1990s. Apple introduces the Macintosh with a television commercial during the 1984 Super Bowl, which plays on the theme of totalitarianism in George Orwell´s book 1984. After the Release of the Macintosh is when the technology started spike in development from Apple's Newton to sony Vaio series and to our everyday computers and laptops now.
- Support large games and discs.
- Games can be downloaded off steam.
- The keyboard and mouse are the default controllers.
- Joysticks and controllers are compatible with the PC.
- Software can be updated to make a better gaming experience for the users.
- Hardware components can be switched out for better and improved versions.
- Games can be played online with the use of an internet connection.
Limitations:
- Updates can't be done without an internet connection.
- Patches of games can't be downloaded without internet.
- Games can't be downloaded without the internet.
- Some components may not be compatible with the game.
- Help and support are limited to game manuals.
- Viruses on the PC may affect the computer and the game play.
Friday, 9 February 2018
Glass Texture
| This just helps apply the reinforcement. |
| This helps blend the noise from the refraction to give it a static looking vibe to it which gives the impression of frosted glass. |
Wednesday, 7 February 2018
Dome
| The dome scale is huge in comparison of the player and i really wanted to capture the atmosphere when making this so i made nice glass texture to fit the dome and it seemed to come out nicely. |
Main hub
| As for this structure i was just laying out a sort of statue that I believe would make this main area look nice with some sort of catholic christian vibe to the thing. |
| After Made the base cross section I added the pillars Isiah created it was a fairly tedious task getting them all aligned properly but I think i did a good job and they are all some what near perfect |
Inspiration and Game idea
The game idea me and my partner have decided on an Instance type game where the player starts in a main hub area and goes onto entering doors/portals that take them into an instance where the player has to kill a boss to finish th instance. Games such as Soul Worker and Kritika online are good examples of this type of game they are also both really fun to play and very well done however we do not want to make a class type game but more a Dark Souls type feel or Breath of The Wilds game where there is no skill upgrade or class specific game play and all the bosses will one shot you if you aren't careful. I like complex games and I feel like the option for an instance base game would make it less laggy also which allows me to focus on detailing the game.
As for story we went with an Elven type game however since a recent discussion we are changing to a more of a clockwork world where you have to dismantle these clockwork soldiers as for the boss the idea is ever changing due to interest or concepts Isiah draws out. The inspirations for this is games like Skyrim with their Dwemer category of enemies and Dishonored with here robotic style enemies.
As for story we went with an Elven type game however since a recent discussion we are changing to a more of a clockwork world where you have to dismantle these clockwork soldiers as for the boss the idea is ever changing due to interest or concepts Isiah draws out. The inspirations for this is games like Skyrim with their Dwemer category of enemies and Dishonored with here robotic style enemies.
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