Friday, 15 September 2017

The Game idea/Client Meeting

My project will be a collaboration with Isiah my partner in crime as we have both had an idea to create a zombie wave based game similar to CoDs zombie gamemode. This will be a continuous project but for the first 7 weeks of production our aim is to create the mechanics for the game in away where we can add more to it so it will be a plain biscuit for now. We have decided to cut down on production time there will only be a few mechanics in the game and three pick up weapons in the form of a pistol, shotgun and sub-machine gun allowing us to keep it simple. I have already found a tutorial to help me make the mechanics for the zombies such as AI, animation and damage calculations. This tutorial is also a series of other tutorials to help recreate Call of Duty zombies however i will also be looking in making this game more unique the main help is the zombies and the weapon mechanics that I will be focusing on. Isiahs half of the project will be to create all the assets along side when i am making the game to speed up production time. As for the style of the game it wont be heavily created as we are aiming for a playable game rather then a beautiful game so it could turn out with box zombies and weapons but hopefully we can achieve hyper realistic graphics as i already know how to make graphics that look nice i the unreal engine and have an archive of different materials that I took pictures of when I was on holiday to Lanzarote. We have a friend who voice acts as a hobby that can help us have dialogue for our game to make it feel more alive, and i can make music using FL Studio 12 to have our own music in the game, all this will be produced outside of college work times to increase our production time so we can get this game functioning smoothly and nicely. This will be a sort of test build/Tutorial to the game so when we go into the next project we dont have to focus on making any core mechanics and we can play around with level design character design and added features.

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