Wednesday, 27 September 2017

Game inspirations

Call of Duty is heavily inspired me to maker this game as I enjoyed the original and still in love with Zombies in the recent Call of Duty. I enjoyed original zombies as for its time it was such a new game even if it was a mini-game not really expected to be much from the developers but the game mode blew up for good reason it was hard addictive and fun, the colour scheme in the game all blended with the theme of the entire game not just the Zombies aspect, the game mode didn't feel like a random addition but part of the game and story. The theme was world war 2 Nazi Zombies set inside some sort of bunker, there a variety of different scenery not just plain concrete walls, there were cars, railings, trenches and a mine where zombies could come out of. and they werent just in everyplace each angle was different north scenery was different to south south different to west west different to east.

Not only that but there were also different objects inside the rooms too, dotted around so nothing felt repetitive about the scenery which made it that more enjoyable to play. As for gameplay it was rather basic as expected from a minigame, you survive waves with limited weapons and ammo, what made the game much better was the implementation of a mystery box allowing you to get stronger weapons you can find out of the game, such as heavy machine guns and flame throwers but also there unique item the Ray gun that shot out green disks that could kill multiple enemies at once how ever with every guns strengths when the wave it in the hundreds the zombies scaled to the point that it took a lot more to take them down. another cool aspect they added was after every 4th round the 5th would spawn hell hounds instead of zombies which were faster and did much more damage.


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