Thursday, 19 October 2017

Zombie Ai

For the zombies i used a player sensing node to make the zombies follow me. The cast too node allows it to identify the player or what it should follow and the move to sets to the location of the player so it knows where the player is at all times.

I wanted to give the zombies a more of a random walking before they see me, so they look a little more alive rather then just being statues. Event start into some branches gives the set up of if its calculations for whether its in range or not or moving or not, AI Move To node gives the zombies it intelligence to move to and random location with in the parameter. Get actor location and get random point node allows the zombie AI to give it a point to walk to at a random point in a radius.

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