Friday, 24 November 2017

Textures

This is the texture I am using for all the walls and factory machinery. This is a texture i took myself when I was walking around town, using photoshop and blender i created the bump map and roughness texturing for it.

This is a texturing for the granite I used as for the flooring. I also used the same method as I did for the walls. To get the Roughness and occlusion map for the texture I used photoshop, by taking away the color and using gray scale instead it makes it easier to see the black and white level and its going to have to be black and white anyways so unreal engines texture coding can pick up the depth. Roughness map is used to take away the black and give it more depth while the occlusion map takes away the white giving the surface a little more shine on the surface. The Normal map was the more complicated one to get done as using blender is awkward and annoying and it took me awhile to get sued too. but what you do is you make a plain add some mods like increasing the poly and allowing to add a picture then using the roughness to it which makes it look rather jagged then you turn down the volume alittle and add another plane and bake that texture with the plane, im new to this technique so i cant get the best results at the moment but with a little playing around i will be able to make more detailed textures.

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