Friday, 24 November 2017

Todays lesson i was revising my texture knowledge using a tutorial i found on YouTube about making layered texturing blends that allow to have a smooth transition between things like mud and foliage. I also looked into bump mapping and how to make a material seem more 3d and realistic when its still a flat texture. Most people use secondary software's that you need to download and i cant do that until i go home and do some work. Adding this knowledge to my game would help it look less plain and more atmospheric.

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